DO NOT interrupt DTLS streaming session. The Hue Bridge holds exactly ONE entertainment session. Reconnection requires a full handshake. Do not ask how we know this.
REV 0.1.0 — DRAFT
FIELD MANUAL
How Lights Feel Alive
PROCEDURE: PROCEDURAL GENERATION FOR FIELD PERSONNEL
STEP 1
📍
Assign coordinates (x, y, z)
STEP 2
🌊
Generate noise field (Perlin / fBm)
STEP 3
💡
Sample at each light position
STEP 4
???
[classified]
STEP 5
⛅
Weather.
Scripted vs. Procedural
Scripted
Repeats exactly. Forever.
VS
Procedural
Never repeats. Ever.
The way lights blink in and out along a path — appearing, fading, leaving you in darkness before returning — that spatial awareness is what got me into this. Different tools. Same fascination.
Noise Field Cross-Section
LIVE — Perlin noise field sampled at 5 light positions. Each light reads its local value. Neighbouring lights share values = organic spatial drift.
Weather Atmosphere Catalog (18 knobs, 14 presets)
Sunny Breaks Belgian Sky Storm Front Morning Mist Golden Afternoon Thunderheads Winter Sky + 7 more
One engine. 18 knobs. Infinite weather. The Sky Lab web UI exposes all knobs as live sliders — drag any slider, instant new sky. — K.
Any physical input device can be mapped to any light parameter at runtime. Keypads, potentiometers, game controllers, Arduino boards — the MappingEngine does not discriminate. It only asks: "what value did you send?"
2,226 controller mappings in gamecontrollerdb.txt. If it has buttons, it can control lights. — K.
When Camp A chooses "calm storm" and Camp B chooses "electric pulse", the patterns don't cancel — they collide. The forest between them becomes something neither camp chose. Emergent. Unpredictable. Alive.
PHASE 1: KIEZBURN 2027
Minimalistic. A few smart lights. Laptop as brain. One interactive station.
Few lights, big impact. The system scales — start small, prove the magic.